8/4/2023 0 Comments Lol meta 11.10Zyra has incredibly high damage potential when her plants are up and hitting. A boost in damage could help her output more presence in lane. Yuumi’s biggest problem is that she can’t exert enough lane pressure to stop her ADC from having to play 1v2. Speaking of poking, Yuumi has been given 10 damage on her base Q and 15 on the empowered one. Poke supports like Lux and Zyra should be able to force him out of lane a bit earlier. All-in picks like Alistar and Leona now have less HP they need to burn through to win engagements. This nerf of 31 base HP is an attempt to give him more weakness in the early game before he can flawlessly support his team with utility later. Thresh is still one of the most versatile supports in the game. Lux could find herself with much more presence on Patch 11.10. Adding 20 base damage and five percent AP onto her primary damage and wave clear spell can help her hit thresholds much quicker. This is actually a pretty big buff to Lux. Lux was one of the biggest winners of Patch 11.10. This nerf alone won’t stop her from running amok, but it should slow down her ability to start snowballing. As always, changes like this cannot be underestimated, especially for a roaming and mobility-focused champion like Katarina. Obligatory five movement speed nerf joke. Even if it does hit the objective directly, any jungler with a burst skill such as Nunu or Kha’Zix should win the Smite fight. As long as the Rocket hits a teammate first and not the Dragon/Baron, a jungler with a completed Smite quest can always secure it. The REAL change here is that the Rocket is now NOT impossible to secure neutral objectives against. This change means instead of taking 78.1 percent physical damage, she now takes 79.4 percent. Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800).This Galio will be much more affected by the extra downtime and lack of extra shielding for tankiness. He will still have the same strength Magic Damage shield for lane sustain and the same all-in threat once he has a teammate nearby. Mid Galio maxes W second, meaning the full brunt of these nerfs will only be felt at level 13. However, these nerfs target support Galio much more heavily. Galio is currently the third-highest win rate mid laner in solo queue. Since Darius maxes E second, the extended cooldown will be felt in the mid game. The extra two seconds early adds a slightly longer window for champions to walk up to and trade with him. In order to pull back on that threat, his E has lost two seconds at rank one scaling to six when maxed. His ability to beat up on his lane opponents and get solo and 1v2 kills frequently earned him a massive 31.2 percent ban rate. COOLDOWN 24/21/18/15/12 seconds ⇒ 26/24/22/20/18 secondsĭarius has become an oppressive force in the top lane once again.Darius saw a slight nerf on Patch 11.10 to try and slow down his power in the top lane (Image via Riot Games)
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